FREESPACE 2 Review
By Grimm
Freespace was the first flight sim that really caught my interest since the original F-15 Strike Eagle game so long ago. Freespace had a story that was first-rate and the graphics were awesome.
Storylines in games are usually just in the way of good game play but in Freespace, it really
justified the game. I would play to find what happened next. Every couple of missions meant new technology to unravel and a chance to explore new possibilities. The ability to choose your own ship and weapons in many missions allowed you to play to your strengths as a fighter pilot. The various weapons and ships were pretty good. The differences between the operation of said weapons and ships were very noticeable and appreciated. The only problem with the missions in Freespace was that the difficulty level between missions was very uneven. Like the first version, Freespace 2's storyline grips me and makes me want to play and find out what is going to happen next. Any game that can do that is primo with me.
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Game Play
Freespace 2 plays very much like Freespace if you have played it already. If you have not, it is
rather easy to get the hang of it. The comes with a quick key reference card that is divided into three different categories for easy reference. Through the options menu you can configure the controls and HUD color to however you like. This does not sound like much, but configuring your controls in a way that is most comfortable and functional means the difference between success and failure.
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Grimm destroys another fighter.
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The campaign plays like a first-rate novel. You start off with some training missions to get your feet wet. It is a good idea to visit these training missions if you have not played in a while. They
also give you a chance to configure your controls to the way you want them. This keeps you from getting geeked in the first real mission. The campaign brings you into the story from the
beginning. It also starts to show the surprises
that the creators came up with since the first Freespace. Beam weapons... got to watch out for those, for they can ruin you day rather quickly. The biggest problem with the single player game is that there are no single missions that are not part of the campaign. You have to make use of Fred 2, the new mission editor, if you want any extra practice. It is cool that they include the editor but I think they went the cheap way out by not including some ready to use missions like they did with Freespace.
Freespace 2 is quite the multi-player game. It is loads of fun when you divide up the duties with your friends or squad comrades if you play on
Squadwar.com. If you play on the Internet but have a slower modem you might want to use bombers. Fred 2 will allow you to create multi-player missions and or campaigns.
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Graphics
Graphics... you want cool graphics? This is it. Check out the explosions. (Drool) When a ship blows up you can see pieces fly all around and from the bigger ships you can still collide with the
pieces. If that's not enough, look at the nebula
missions. (Drool some more) The nebula missions are truly great. In the worst sections of the nebula your HUD flickers on and off while you are trying to complete the mission. The event movies are cool and really bring the story together. All these fantastic graphics come at a price, this means you must buy an upper echelon graphics card. The faster the card... the cooler the graphics.
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Another Shivan visits his ancestors.
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Customization
Fred 2 allows you to make simple missions fairly quickly. But if you want to make a serious mission, prepare to spend some time. With this editor you may allow any weapons or ships and make the
mission a challenge or a breeze. Fred 2 allows you to create single-player and multi-player missions, as well as full campaigns.
Fred 2 is pretty thorough by allowing you to add briefings and wav files to accent you custom missions.
Community
Freespace 2 has a huge fan
base that is located around the world. This fan base stems from the games Descent and the original Freespace space flight simulator. They're two main web sites that service these fans. The first site is located at PXO.net. This main site leads into the other site dedicated to bringing pilots together for multi-player missions
over the Internet and keeping track of these missions. This site is called Squadwar.com. PXO.NET will even keep track of your stats online. These sites will allow
you to form squadrons and keep track of their ratings. I recommend that you check them out.
Requirements
The box states this game's
requirements as 200 MHZ Pentium with 64 MB RAM or 266 MHZ Pentium with 32 MB RAM. I believe these types of computers will play the game, but some of the eye candy and resolution may have to be turned down. A 3d video card is required. I would try to get at least a 350 MHZ Pentium and as much as 128 MB RAM and a 8 meg or better video card.
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