Diablo II

Diablo II rating

Vampire: Redemption

Vampire rating

Diablo 2 Review

By Jaden

One of the most anticipated computer games ever finally arrived in stores this past summer. I don't think any game can fully live up to the expectations. At the time the game was originally supposed to be released, it would have been nothing short of a coup of the entire computer gaming world. With such a vast playing realm, a wide variety of characters and monsters, incredible graphics, and cutting-edge game-play features, early reports and screen shots had fans in a virtual frenzy for the game. By the time the game was released a couple years later, the graphics were outdated, features had been included in other games quicker to the market, and fans were tired of waiting.

Despite the anticlimactic release, Diablo II is a great game and comes close to fulfilling the reputation that preceded it. With an Act V reportedly in development, hopefully future expansions will continue to improve one of the most popular RPGs. {editor’s note: Obviously, the expansion has been released, and hey... we liked it.}

Game Play

Diablo II plays much like the original Diablo. You can still choose among several character classes-five now, instead of three-and you can use the same characters for single player and multiplayer. It is still a third-person view where you click on your screen to move your character, click monsters to attack, and click items to pick them up. Right-clicking is still used for a second ability (with your primary ability assigned to the left click), although those abilities are now skills and not just spells. You can still assign function keys to different skills, also. There are still healing, mana, and rejuvenation potions (rejuvenations are now purple), although there are more than two types of each now. There is still a belt with numbered slots for easy access to potions. Don't panic-even though you only see four slots, you can get belts that have as many as 12 slots. There are still panels showing inventory, character traits, skills (as opposed to spells in the original game), and quest information, although these have changed somewhat. Waypoints replace the direct-access passages to different areas that were in the first game, and thankfully there are a lot more of them in Diablo II. Finally, there is still a town or encampment in each Act where there are no monsters and where you can buy, sell, and repair items and where you will find someone to heal you for free. In all, if you ever played the original Diablo, you should be able to play Diablo II right away without much problem.

That said, there are some notable differences worth noting to avoid confusion and help you make better decisions. The only scrolls remaining are Town Portal and Identify, and there are no longer any spell books. Skills take the place of spells, and there is no longer one list of spells that anyone can learn. Some classes cannot learn spells at all; those that can have their own unique spells (some of which you'll recognize from the original Diablo). The ability to learn skills comes only with experience, not gold or luck as in the original, so spend your skill points wisely. It's usually best to specialize in a few skills rather than trying a little bit of everything.

There are two new attack effects that can be produced by spells and magic weapons for good guys and bad guys alike-freezing and poison. A character or monster who is the victim of a freezing attack will turn blue and move and attack at a very slow rate. A victim of a poison attack will turn green and take extra damage while green. If your character is poisoned, your health ball will turn green, also. There are potions and magical resistances to counteract both of these effects. Fire and lightning attacks still exist. There are no potions for these, but there are magic items to resist fire.

Diablo II also includes more potions. There are a number of different exploding potions (Fulminating Potion is one of them, although no game documentation tells you this) and gas potions that can be used as weapons. Unfortunately they must be armed-placed as your primary weapon on your inventory screen-and cannot be accessed from your belt. This drawback makes them virtuously useless in single-player mode and almost as useless in multi-player mode. There are also stamina potions to replenish your stamina, thawing potions to overcome freezing attacks, and antidote potions to overcome poison attacks.

All shrines are good in Diablo II, except that fire, lightning, and poison shrines damage you as well as the monsters around you. Some chests are locked and need to be opened by a key. You can find or buy keys, and all keys are the same-any key will open any locked chest. Treasures in Diablo II include gems and skulls of varying type and quality that can be sold or placed in socketed items (another new feature) to give those items additional characteristics. In addition to regular, magic, and unique items, there are now set items and socketed items. Set items become more powerful when you obtain all the items in the set (virtually impossible). Socketed items have one to three slots in which you can permanently insert gems or skulls to add powers to the item.

Finally, an important new feature is the character's stash. Each character has a secure chest in town (which carries over from one act to another) where he or she can store items, including gold, so that no other player can get them. The price of security is the loss of convenience and hoarding. If you leave items lying around anywhere other than in your stash (in town or elsewhere), they will disappear after awhile.

The biggest technical improvement with Diablo II is that there is no level-load time. The game will load when you begin, and there will be load time between each of the four acts. Other than that, you can pass instantly from one area to another without waiting. The biggest problem with the new set-up is that you can't save your character whenever you want. The game autosaves frequently, but not always frequently enough. Also, you automatically save when you exit, so if you are not happy with your last battle or with a recent trade, you cannot exit and restart at the last point where you saved.

Multiplayer has some added features in Diablo II. The more characters in the game, the harder the game gets. Also, there's a lot more area to spread out. As a result, you are able to have more than four players in a game together. Unfortunately, I have tried multiplayer on Battlenet, internet, and LAN, and have never had it work successfully with more than two players. Even if this is just coincidence and bad luck, it does suggest instability. Multiplayer now has all the quests in single player. On quests where no individual character completes the quest, all characters receive the reward and have that quest marked as complete. For quests where one character deals the final blow, that character gets the reward and completed quest, while the other characters still have the quest listed as incomplete. In order to officially join characters, press "p" for the party panel. You can invite other players in the game to join your party, and you can accept others' invitations.

The biggest benefit in multiplayer for those playing with strangers is the added security. The stash gives a measure of security in all games. Players wanting complete security can play on Battlenet, where characters are store on the Battlenet server and cannot be tampered with.

Here are a few helpful hints in game play that are not explained in the game documentation: (1) Treasure chests that glimmer are extra-good. They will have special items and lots of gold. Champions of any monster class are a lot tougher than their mundane relatives, but they also yield a ton of gold and often a magic item. (2) There are no magic or socketed javelins or other thrown weapons; consequently, the best use of the Amazon is for bow skills. If you use her for spears, beware that some Javelin and Spear skills apply to javelin only. (3) The Paladin's Aura skills must be active (selected as your secondary skill) in order to be in effect, but they do not necessarily require you to spend mana. (4) If you die in single player or multiplayer, your body remains were you were slain. By clicking on the body, you can recover all the items you were wearing, as well as some of your gold. If you quit the game before recovering your possessions (and before someone else does), you body will be in town the next time you play. (5) If you have hired help, don't let them lag too far behind you, or you might lose them permanently.

Customization

Diablo II does not currently offer any customization to the environment or the creatures. This is the game's biggest shortfall. Imagine being able create your own worlds and add new monsters to fight. It would vastly improve the multiplayer experience. Perhaps they will add this capability at some point. That said, Diablo II offers tremendous randomization in game play. There are four acts (with a fifth on the way), each an entirely different environment with its own classes of monsters, and you can travel freely among any of the acts you have been in. More importantly, there are virtually limitless options in developing your character. There are five different character classes with varying strengths and weaknesses. As in the original Diablo, each has the same four stats that you can raise as you gain experience levels. A whole new concept with the second Diablo is that of skills. Each character class has 30 unique skills in three categories which are also raised with experience levels. Because the skills become more powerful the more points you put into them, you are better off specializing in one or a few skills than trying to get them all. That means that by focusing on different skills, you can completely change your playing experience even when running the same character class each time.

Graphics

Graphics in Diablo II might not be up to the level of some of the other games on the market now, but they are still excellent. If your computer can handle maxing out all the graphic features, the effect is awesome. Your character will be adventuring day and night, rain and shine, indoors and out, and above and below ground. There are many landscapes and monsters, each unique in appearance.

Community

I have not played on the secure Battlenet site, so I am not well-acquainted with the Diablo II community. Those who do play on Battlenet are very exited about having secure games without cheating.

Requirements

On a PC, single-player Diablo II requires at minimum a 233 MHz processor, 32 MB of RAM, a 4x CD-ROM, 650 MB of disk space (950 MB for multi-player). It also requires DirectX 6.1 or higher, but the Diablo II CD comes with DirectX 7.0a. For enhanced 3D graphics, you must have 32 MB of RAM and a 3D accelerator card with at least 8 MB of texture RAM. We are playing on an AMD K-6 II 400 MHz processor with 128 MB of RAM and a Voodoo 3 2000 video card. We are able to play with all of the graphics features at the maximum setting without any problems. For multiplayer, the official requirements increase to 64 MB of RAM and 950 MB of disk space. On a Macintosh, single-player Diablo II requires at minimum a G3 processor with 32 MB of physical RAM plus Virtual Memory (64 MB of RAM recommended), System 8.1, 600 MB of disk space, and a 4x CD-ROM. For enhanced 3D graphics, you must have a 3D accelerator card with at least 8 MB of texture RAM. For multiplayer, the official requirements increase to 64 MB of RAM and 900 MB of disk space.

Diablo II Ratings

Game play

9

Graphics

7.5

Single Player

9

Multi-player

7

Customization

6

Stability

8

Overall

9

Vampire Review

By Blackclaw

I've been heavily into a role-playing game called Vampire: the Masquerade for about six years now. Vampire took the traditional role-playing genre and added a gothic horror setting with a twist, the players play the monsters. It is a heavily mental game with much debate on the true nature of good and evil. Players must be careful not to give into their vampiric natures too readily or they will fall prey to the beast that lurks within themselves and lose control forever. Vampires in this game can be very political beings with many conflicts resolved not by blows between themselves but by back-alley deeds and agreements carried out by minions. It certainly is not a game for everyone and many role-players who prefer a good hack and slash adventure avoided Vampire because of its mental and political nature. There certainly can be some incredible action sequences in Vampire, they just don't come as often as they do say in Shadowrun or the well known game of Dungeons and Dragons. That's why it came to me as a bit of surprise that a computer game has been created based upon one of my favorite role-playing games of all time.

Game Play

Have you played Diablo? Good. Then you are all set to play Vampire Redemption. It plays a lot like Diablo. Game play takes place from a third person view. To move, click on the ground where you want your character to go. Attack by clicking on an enemy. A belt holds your favorite scrolls, vials of blood, or any other small devices you might need in a hurry. Disciplines (vampiric spells) are easily selected and activated with a right click of the mouse.

So far nothing new? Well, unlike Diablo, this is a three dimensional world. You can fully rotate the world or even tilt it for a straight down perspective. Of course the other big difference from Diablo, is that in this game you're a vampire. You have to rely on blood to survive and if you can't find it in a nice handy vial, you'll have to stalk the local population. It's important not to kill the innocents though, that results in losing humanity and in that path lies losing control to the beast.

There are weapons to find, swords, shields, axes, pikes, and all manner of tools of mayhem. Magic items are available, I particularly like the flaming swords. Then comes the modern age and that means access to submachine guns, grenades, assault rifles, rocket launchers, and flamethrowers. Again, the games does a fine job with the fire effects.

Disciplines are learned and increased through experience. Their effects very from invisibility, to shape shifting, to calling lightning down upon your enemies. What disciplines are available to you depends upon which vampire clan you belong to. In the single player game your clan is chosen for you, Brujah, but in multiplayer you have quite a few options.

The single player game is scripted and does a fine job of telling a story that has all of the confusing politics, conflict, and inner turmoil that us role-players expect from a good Vampire chronicle. It leaves you few choices in your path, but a more open ended chronicle with as much detail as the one provided would have taken several more years to create. Like many scripted single player games, it is possible to get stuck and face that same frustration of replaying the same part of the game over and over again. This was particularly aggravating when the game was first released and it was only possible to save at certain points in the game. Fortunately the latest patch has made it possible to save anywhere allowing us to play for a few quick sessions instead of having to put aside several hours because we were unsure when we would be able to stop.

Multiplayer is where the game really shines. It's Storyteller mode is nothing short of a new evolution in computer gaming. The game host has powers that are unrivaled by any other on-line game (Except for those text based MUDS I used to play in college. If you don't know what I'm talking about you're either not a true online fanatic, or you're younger than me.) The Storyteller can create monsters, items, or characters for the players to interact with on the fly. The Storyteller can posses any creature in the game and have them interact with the players. The Storyteller also has the ability to revive dead characters, give experience and power to characters, or teleport the players anywhere in the map. In short, just about everything one needs to create a compelling on-line experience in there. The game even comes with two pre-built multiplayer chronicles that require very little work on the part of the Storyteller.

There are a few places where the multiplayer experience does fall short. One is in the area of stability. If WON net is down, the game dumps you to the desktop. Servers are going to go down occasionally, there is no helping that, but a crash to the desktop is always a bad thing.

There is a wondrous amount of new maps, mods, and skins being released by the gaming community. Hundreds of add-ons are being generated as we speak. And while this is a great thing, Vampire doesn't automatically upload new maps or skins. So you have to find players that have the same maps and skins that you want to use. Something that is becoming more difficult as a widening sea of options become available to players. (Since mods are a bit more invasive, it's probably a good thing that these don't automatically upload themselves.)

Many players and would be Storytellers simply aren't ready for this. This is no fault of the game. The blame lies with us. Many of us are conditioned for a quick, violence-filled session of computer gaming playing. Vampire the computer game offers a lot more of this than Vampire the role-playing game but not the amount many twitchy fingered killer gamers are used to. A good vampire game involves a story-line with plot devices, rising tension, a story climax, and a resolution. What we need is Stephen King on-line. What we also need are players who don't get upset when the Storyteller doesn't cater to their every whim. It's hard to be a Storyteller. It's even harder when you have players who don't know how to interact with one. I'll provide one clue for those who don't. Storytellers are not store clerks with an "Everything is free!" sign stapled to their foreheads.

I expect the online experience will improve over time as software and hardware bugs are worked out and as the players who remain become hardened role-players.

Overall I'm quite pleased with what Nihilistic has done with my favorite role-playing game. They've ratcheted up the action from the pencil and paper game quite a bit. Far more vampires meet their end in a single quest in the computer game then in one of my entire role-playing chronicles. But I don't see that Nihilistic had much choice. Computer games tend to lend themselves to action. It's hard to convey the deep sense of paranoia that is really the heart of most Vampire chronicles. There are a few other changes that veteran role-players will notice too, particularly in the way some of the disciplines work. But it should be kept in mind that the computer game was never intended to replace sitting in the dimly lit basement of a storyteller who has the ability to scare the wits out of you. Instead, it is a highly entertaining new twist on the Vampire game, and a fine way to introduce a whole new group of people to what is admittedly one of the most intimidating role-playing games out there.

Customization

The built in Storyteller tools allow some easy customization of multiplayer games. Characters, props, and weapons can all be loaded and saved before a game starts or on the fly at the host's discretion.

An actual map maker is available from Nihilistic which allows the creation of entirely new dungeons, cities, and graveyards to explore. But the editor is a very complex tool that is in no way geared for beginning level makers. Some of the more complex operations even involve the creation of JAVA script. Level creation in Vampire is not for everyone. But it's existence means we can count on a steady supply of new maps. Unfortunately, since levels are not automatically uploaded, we'll have some pre-game work involved in getting everyone ready for a game.

Graphics

Vampire Redemption uses the Nod engine developed by NSI. It's ability to produce stunning graphics really shows through. The fire effects are simply amazing. Fog fills streets and alleys with an eerie silence. Horrors leap out at you with a nightmarish quality makes the game absolutely enticing. Be sure to hold the "z" key down now and then so you can look around and admire this well crafted world.

Clipping can be a bit of a problem. It's not uncommon to see arms and swords go through walls on a regular basis. I've found myself attacking creatures that were completely inside a wall on more than one occasion. I just tell myself it's a powerful variation on the earth meld discipline.

Community

Vampire Redemption is going to have to rely heavily upon its community to get the game to its true potential. Mod, map, and skin makers are already tirelessly devoting their spare time to create new experiences. But the regular gamers are going to have to expend some effort too in order to really make the online game all that it can be. It's going to take a lot of patience and kindness in dealing with new Storytellers and new role-players. Reward all those who do their best with compliments. This is also going to be a game in which the traditional online "clans" that form in the online community may have an entirely new role to play, that of providing an ongoing story line. By setting up regular times and meeting places, clans can provide a chance for an ongoing session of Vampire with all of the traditional power plays and plots that the traditional pencil and paper Vampire can offer.

Start your introduction to the Vampire community with a visit to Planet Vampire. This excellent site will provide you tutorials, Vampire news, and links to all of the patches, tools, and downloads that are available. Then head to Hearsay, Nihilistic's discussion page, and get to know your fellow Vampire gamers who are more than willing to help answer any of your questions. Be sure to search the discussion site before posting, however, as the moderators are trying to keep down the number of repeat questions. And then there's a site that has the funniest URL I've seen in a long time, Vampire Happy. It also has some great information about the game.

Requirements

The stated requirements for the game is a Pentium 2 233 with 64 MB and a 3-D graphics video card. On the low end of the computer spectrum, my friends and I loaded and ran the game successfully on an AMD K6 233mhz equipped with 64 MB and a Voodoo 2 video card, although we had to turn the graphics down quite a bit. The game kind of looked like a water painting, but was still not bad to look at and ran fairly smooth. We hosted a LAN game on an AMD K62 350 (because one of our members is having a network driver problem and it will only allow his machine to host) and the game ran fairly well. Moving to the upper end machines, the game really liked running on my Pentium 3 600 and it had no problems on Grim's Athlon 700.

Vampire Ratings

Game play

8

Graphics

9

Single Player

8

Multi-player

9

Customization

8.5

Stability

7.5

Overall

8.5